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AMERICAN CONQUEST BUG REPORTING SYSTEM MOD
I am going to try Tholal's mod in my next 40 hours game. I am also unsure about Civ's ability to use correctly multithreads, multiprocessors, and having a quad or a sex processor: not sure if it matters much.īesides, I agree that having 22 civs with 18 of them at war should make thousands of micro-battles in a turn. I think having a RAID 0 or better: a Solid State Disk can help more than a super huge graphic system. Perhaps a better disk configuration (I am on RAID 1) could help. with a lot of calculation/reading/writing. I guess there is a lot of database-like tasks in the background, i.e.
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After all it is a pretty static game, but with lots of calculations. In short, for a given type of player, using ctrl+# is a huge comfort factor.įor the speed, I saw that the quality of the graphic card does nothing (much). after 40 hours and numerous turns, gaining a few seconds jumping straight to a location on the map becomes very valuable. I forgot to mention that I also play Epic or Marathon games. It is also essential in multiplayer when you want to save time for looking at your most important units and time is limited. It speeds up the game dramatically when, like me, you want to jump quickly to your key pieces. follow quickly what a stack or 2 or more workers are doing (ctrl+1/2/3/4) iQ-MIGRATION is the tool for any pacs migration.
AMERICAN CONQUEST BUG REPORTING SYSTEM ARCHIVE
jump immediately where my heroes or main stacks are, especially in late games where I often fight several wars in opposite sectors (ctrl+4/5/6/7/8/9.) iQ-WEB is a DICOM 3.0 compliant Picture Archiving and Communication System (PACS) combining a fast DICOM archive and a web-based viewing and managing interface in one system. keep track of my automated recon units (ctrl+0) I use a lot ctrl+# in all strategy and war games that support this function (Blitzkrieg series, Sudden Strike series, Company of Heroes series, American Conquest. I always play huge maps, and tend to disseminate my heroes (especially the numerous Grigori heroes.) anywhere on the map. No, I have never actually "lost" heroes, rather often forgot where they are on the map. It is obvious that the tricky sea invasion implemented in Civ/BTS 3.17 and 3.19 is inactive here. I should have been wiped out 100s of turns ago ! I am at war with many nations, isolated (mountains cut access from land), and with a single warrior in my cities as I "know" that even at Deity level, the enemy will send gallions with no one on board. After about 500 turms of various wars, the AI NEVER did a single sea invasion, on me or any other nations. However, it takes up from 90 to 270 seconds between turns, in late game, huge map, 22 civs.Ĭan it be considered as normal (I mean: when comparing to what others are experiencing) ?ģ- Erebus maps, I play at Deity level, starting with 23 civilizations, Barbarian world, aggressive AI. especially on huge maps?Ģ- I use a Alienware M17x-r2, W7 64b, 8Mb DDR3 1333 RAM, Quad i7-920XM Extreme Edition 2.00GHz, CrossfireX Dual 1GB GDDR5 ATI Radeon Mobility HD 5870. Is there any workaround, as it is very annoying to look for lost heroes (especially Grigori.), workers, etc. 1- Is the fact that "CTRL + #" does not work for some patches now can be considered as a bug?